Sherlocked

I’ve been involved with Sherlocked for years, from crafting escape game puzzles, creating videos and photographing behind the scenes.

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Most recently, I’ve helped creating part of the experience for the Rijksmuseum, where I’ve designed and programmed a custom piece of hardware with a thermal printer, that would respond to queries that would be entered by knocking on the door of a safety locker. A hidden way of communication that would be uncovered throughout the game and help the user with hints towards their next step in the puzzle.

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