I’ve been involved with Sherlocked for years, from crafting escape game puzzles, creating videos and photographing behind the scenes.
Most recently, I’ve helped creating part of the experience for the Rijksmuseum, where I’ve designed and programmed a custom piece of hardware with a thermal printer, that would respond to queries that would be entered by knocking on the door of a safety locker. A hidden way of communication that would be uncovered throughout the game and help the user with hints towards their next step in the puzzle.
Details
Client: Sherlocked / Rijks Museum
Role: Creative Technologist / Puzzle maker / Photographer